Friday, 26 October 2012

Shot Count

Last lesson we observed some different action scenes. These were

http://www.youtube.com/watch?v=CSAN7ZX02eA - the Bullit car chase involving 2 dodge chargers through the streets of san fransico.

This chase has a relatively small count of shots compared to other more modern action films. However it still managed to fit nearly 50 different shots into 3 minutes. At the time this was fairly fast considering you could only have so many camera filming at once and each shot would take a couple of hours to set up.

Another scene we looked at was this one.


http://www.youtube.com/watch?v=2ETruidd5lQ - This scene is from the "Bourne" series. It involves Jason Bourne and a female companion running from the police through the streets of Paris in a Mini hatchback. This scene has more than double the shot count compared to Bullit. This give the viewer a much more perspective of speed as it almost feels like the car is going faster. The reason the producers can do this is because of the advance in technology. For example you can now have many more cameras filming at once you can have cameras following from cars instead of being static and just panning them across.


Another reason is that the filming company can block off more streets now a days which will allow them to get many more shots per day which again can contribute to the shot rate. They can also do more high octane stunts to build action and drama and make the scene become faster and more intense.
For example stunts like this you couldn't have done 10 years ago

















Even smoking the tyres  was quite impressive

Monday, 15 October 2012

Lord of the rings sound editing

Last lesson we watched the sounding editing and foley artists of the lord of the rings twin towers 

Follow these links for;




By watching these short episodes I learnt how foley artists use different bits of equipment for different characters throughout the film and each get their own specific sound depending on which movement they're doing.

I also learnt how accidental mistakes whilst recording sounds can lead to sounds you can use in a film. For example the recorders put some cardboard on the end of an arrow and fired it this cause a sound which they used during a battle scene where numerous arrows where fired at once.
Another technique the editors use is to get a cricket stadium to stomp and chant the orachi language. I always thought they would just use maybe 10-20 people in a studio and then duplicate the sound however after listening to an example of that and the cricket stadium it makes alot more of a believeable sound the other way.

CLAMPS and levels of realism

In todays lesson we learnt about CLAMPS or

Costume
Lighting
Actors
Movement
Props
Setting

We learnt that you need all of these aspects to make a TV drama or any form of video complete the third layer of realism.
The layers of realism consist of;

First Layer
Choosing the right actors location props the diajectic and non-diajectic sounds used.

Second Layer
This consists of how the piece is filmed for example the correct lighting camera shots and the editing of the piece afterwards.

Third Layer
This layer is the finished product that the viewer sees and if the believe it and their opinions of it.